CSL Universal Hub button/axes bad mapping
I am surprised that the CSL hub doesn't have a 'button 1' for PC, which is used as a confirm key in many games.
There is a button mapped to Cross key for PS, but it mapped button 24 for PC, not button 1.
Another issue, CSL hub has 2 'ghost' axes output at 100%. For example 'CarX drifting' think this 2 axes are right stick X/Y, and the camera view keep rotation because of the axes 100% output. The P1 rim doesn't have this issue .
Axes tested under Assetto Corsa 'Content Manager', also shows the non-existent axis 4 and 5 output at their min/max position.