DD1 and Porsche wheel no ffb on front crashes
Kevin Rupert
Member
in iRacing
The wheel and ffb works perfect most of the time, but if I hit something dead straight I do not feel any ffb. If I hit a wall straight on it is basically a thud. No shake, no vibration, noting. If I hit at a slight angle the ffb is perfect. It’s the same with the rear. Is this normal?
Comments
What sim and what settings? Most sims have pretty poor crash physics, the effort understandably is focussed on making the driving physics realistic - the aim of most sims is to not crash. What you are experiencing is probably normal - if you hit straight on their will be minimal simulated change to the cars wheels ffb, this will be more noticeable when hitting at an angle. So it's a sim issue rather than a wheel issue.
Sounds normal yes. I agree with Gary, if you crash completely square-on, it might not give any forces through the wheel at all. There isn't much real-time deformation simulation happening in the majority of racing games, including iRacing. They are improving their damage model but it still has limitations. The exception is BeamNG.drive, which has a true soft-body physics engine, so you might feel more variation in frontal impacts in that game.
Iracing introduced a safety FFB cut-off in there last season update. You can deactivate it somewhere in the app.ini but you really should not as you might hurt yourself.