New driver version 200 and CSW firmware 53 - UPDATE
Thomas Jackermeier
Member
-UPDATE- Please connect your Fanatec devices and power on before you install the driver.
Time to upgrade your wheel. The new DRIVER brings a lot of new features and the new firmware for the ClubSport Wheel does not only support the new Universal Hub but also brings several improvements in the force feedback.
Driver v200 (for all Fanatec wheels):
Time to upgrade your wheel. The new DRIVER brings a lot of new features and the new firmware for the ClubSport Wheel does not only support the new Universal Hub but also brings several improvements in the force feedback.
Driver v200 (for all Fanatec wheels):
- Now shows the
firmware version of our wheels (CSW, CSRE, CSR, GT3V2, GT2, PWTS) in the
“update” tab of your device. - The driver can carry a
new firmware for the CSW directly and the updater for the CSW is included as
well. It will start automatically if you set the CSW into bootloader mode. - Automatic detection if the your CSW has an older firmware installed than the one which is
included in the driver. - New firmware for CSW
(V53) included! - The driver also
contains both firmwares for the CS USB Adapter and asks you which mode you want
to use (handbrake or shifter)
In the update tab you
can start the FW updater to change the firmware from handbrake to shifter and
“vice versa”- Handbrake bar for CSP
added (if handbrake is connected directly to the CSP)
New functions of firmware 053 for CSW (ClubSport Wheel Base):
- Improved wheel centering after boot up
- "Center bump issue" has been improved significantly. More improvements will have other negative side effects so this is the optimum.
- New rims added
- DPR, SPR and FOR max. settings are now set to 150 (%) to avoid overclocking
Download Driver v200 with CSW Firmware 053
Comments
[EDIT by MOD: This instruction was leading to some problems. Therefore it is better not to follow it]
"Improved wheel centering after boot up"
I hope this will be fixed also for the CSR wheel, i use FW756...
Maybe pressing the center-knob of the "Playstation-Button" on top of the Hub together with pressing the "Funky-Wheel-Knob" causes the same Effect - but I can´t verify this - Hubs are still in delivery...
The Link at the Download-Page (which works, btw.) offers a couple of Driver 200 with the Firmware 053. The Link above (which is broken) seems to offer a couple of Driver 200 with Firmware 057. Typo or infact two different choices?
In the panel it shows 5th and 7th in the same spot (7th), but 5th gear works fine in-game...
I'm driving iRacing on Win7 64bit with CSW Pedals and wheel.
The back where you plug your shifter into the club sport wheelbase try switching from the second shift plug to the first shift plug and recalibrated and it should work.
thank you for your message. It is unnecessary to perform the update like this. Please just install the driver and it will tell you everything that is necessary to update the firmware. You will not have to search for the updater or anything like that.
All the best,
Armin
Hi, nach dem update habe ich kein FFB mehr "iRacing"
Hat sich erledigt! Treiber und Firmware neu instlliert.
Omg Thomas, what the hell is this ? Are you kidding ? This is clearly changing the specs of the wheel, which is not acceptable...
You told us the ffb motors failures were due to a motors design flaw, and that there will be no more dead motors because this flaw was fixed, so why limiting FOR now, if not because the motors still die ? And how can even your customers not wonder if the engine flaw even existed now we see you have to take further measures to prevent motors failures ?
How can you call this "overclocking" when this is a feature you designed ? The fact it was your designed feature means the ffb motors were meant to be robust enough to handle it without failing, which obviously seems not the case.
Using FOR above 150 is NOT overclocking, it is using the wheel as it was designed and you have customers who bought those specs. Calling it overclocking now is trying to persuade people this was not normal use, which is false.
It is nowhere mentionned FOR would be an overclocking feature, neither that it would be unsupported or subject to be limited at Fanatec discretion. This is what the video manual says: "FOR: is the ffb signals are too weak they can be amplified by 4 times by using a value higher than 100%". You can change the video now, because this is not true anymore as you just changed the specs and have limited a x4 amplification to a x1.5 amplification, more than 2x less than what the wheel was sold for...
Overclocking means raising the power beyond the initial specs, which FOR won't do, and you know this. Even at FOR 400% you will still have the exact same peak force (FF 100). What limiting FOR will do on the other hand is limiting the average stress on the motors (and this is where Fanatec will save RMA costs).
As racing game designers (esp. in sim world) design their ffb signal according to the (small) available force range (dynamic range) to allow brief peak ffb effects without saturation, limiting the FOR setting as you just have done is an indirect way to limit the ffb strengh (and I refer to something equivalent to lowering FF here).
Because when a developper keeps room to be able to have brief peaks, this means 90% of the time the ffb effects will be weak (= as if running with a very low FF setting). And this is what the FOR setting was meant to adress. It was your feature allowing to make such a ffb to be stronger, as if the developper did not keep this room for unsaturated brief peaks, and you advertised the wheelbase with this !
Using that feature was not making you using the wheel out of the specs. A given game ffb signal used with FOR 400 was possible to do the exactly same by the game developper if this was his design choice. So whatever we feed an amplified ffb signal (using FOR) or the exact same signal coming from a default game ffb, the wheel motors have to be designed to handle it.
Limiting the FOR feature through a firmware update is just an aknowledgment from Fanatec this is not the case, IOW an acknowledgment the motors are not robust enough to deliver the ffb strength the wheelbase was designed for, and this not even talking about the FOR amplification feature, as a game could send the same ffb signal as an amplified one.
So yes, I'm upset by this change, and by the fact nobody here yet seems worried by this limitation of the specs. Would you guys accept the 260 horsepower turbo car you just bought was limited to 170 the 1st time you go to the garage, because the manufacturer decided to limit the turbo to almost nothing because using the turbo at its full designed potential is now "considered overclocking" ?
Thank you for your message. Please submit a support request with your problem description and documentation of the issue and mention that it should be forwarded to me. I did not get your previous message and I will take a look into it asap.
Thank you very much!
Does it have to be through support request or do you want me to e-mail you directly like I did when testing the drivers? It might be faster.
Best Wishes and thanks!
Fabian
Don't try to give lessons if you don't know what you are talking about. As said multiple times in my 1st post FOR setting DO NOT allow you to turn up the ffb 4 times the maximum. Even with FOR 400 your maximum force will still be 100.
What it does do it to make a 5% signal become a 20% signal (if set to max, and I never used beyond 250ish, AND with FF NOT AT 100).
FOR setting acts like as a signal compressor and that's why it is extremely useful to be able to use higher values like up to 400 (not to say that it also does not affect SPR/DPR, contrary to FF).
And as said, the 400 value IS PROMOTED on the product page (as said, in the video). This was a feature used to promote the base. Given even using it at 400 won't make you go above the nominal force (FF100), if the decision is made to limit it to 150 this means the motors are not robust enough to handle what is advertised. Plain simple.
The comparison with other wheel allowing no signal compression at all is silly. I don't care other products. I haven't bought those, I have bought a CSW and this one has an online manual promoting a 400% signal compression.
Even "normal usage" means nothing. What is normal usage, a game with a ffb averaging @15% of your wheel nominal power 95% of the time ? Or another averaging @60% of nominal wheelbase power 95% of the time ?
The latter is still within specs (older games have strong ffb. My microsoft ffb wheel handled them for more than 15 years). So why a 400% amp on the 1st one would change anything ? It doesn't. Same result in both case.
If there was a problem with the 400% signal compression making the average ffb power being too much for the cheap mabuchi, then:
1°) it would have pointed a design flaw and would have to be acknowledged as is, instead of trying to hide/twist the reality by talking about "overclocking" for a built-in feature. I'd have been more inclined to forgive if I was told "ok, we are sorry but we have been too optimistic with this feature and must limit it because our motors can't handle that much stress".
2°) A better compromise should have been offered, to limit the impact of the required restriction to prevent from failures. For exemple, limiting FF when using too high FOR. Something like 200+ FOR limits FF to 90. 300+ FOR limits FF to 80. That would be way better I guess, because we'd still have the full 400% compression feature.