DD2 - I'm not getting the wow feeling
G A
Member
So the DD2 has been out in the wild for a week or so but only
manged to hook mine up yesterday. Whilst I was waiting to hook up I was reading forums and comments and thought I was in for an amazing experience.
I have been running Pcars 2 with the
setting from this site and various other combos for testing and I have to say at
this point I am in the "underwhelmed" camp.
I
came from the CSW V2 and expected a massive jump and a "wow" moment but
this didn't materialise - so what does everybody else think to the experience and is there games out there that provide native support as I'm not sure if the compatibility mode is helping with my experience.
What are others thoughts
Thanks
Comments
You'll have to adjust the FFB in your game such that the average FFB isn't much stronger but the mapping of the FFB, especially the subtle forces, is changed to use the larger dynamic range of the wheel. A better wheel isn't a magic bullet if the game doesn't use it properly.
If you are on a DD1 then I would suggest moving the Strength slider to maybe 40ish which will change the specific output to about .5:1 rather than .6:1 and should reduce the force at the wheel appropriately."
As a general thing, it's important to consider whether clipping is happening at the input stage (i.e., in the sim/game) or at the output stage (in this case, the wheelbase).
Just as with a hi-fi system, to get maximum 'headroom' and dynamic range out of a sim, you don't just turn the amp up full and then turn the input source up and down to get the volume you want. You adjust the input up to get the highest level of clean signal without clipping (which will also have the greatest dynamic range), then adjust the volume of the amp to get the 'strength' you want.
Of course, you shouldn't send a signal from your sim software that is already clipping either (iRacing or any other), or that will be be what you feel on at the wheel. You send the maximum power clean signal to the wheelbase - and if that means adjusting the FFB of each individual car in game to optimize the FFB, then that's what you have to do.
Anyway... each to their own, but saying "Basically you get the best dynamic range leaving the wheel base at 100% and then using in game sliders to lower the ingame FFB" promotes a misunderstanding of the principles of 'headroom' and 'dynamic range' in electronics. That isn't true and it's probably the same reason Fanatec don't just tell everyone to set the FFB on the wheelbase to 100.
just received the dd1 and I feel the same. Feels like the effect was on 50 at least.
Any progress?
How you change to csw 2.5 compatibility mode.?
Thnxs
you can find it in menu