XBox button mapping and wheel rotation
There are currently two issues for me with the CSL-DD that were not yet solved:
The old issue with mapping more buttons, and dials, etc on the Xbox: earlier this week I have posted this company that seems to map all buttons and dials on the XBOX with thier (very expensive) wheel: https://www.esportsim.com/fanatec/
This wheel connects to the Fanatec DD wheel base.
and see below the mapping from thier facebook page. Seems like this is solvable.
On F1 2022 at least (and I believe on other games as well), in order to get the correct wheel rotaion you have to set the Fanatec to the Max rotation (was it 2520 I think?) and then in game to 360 in order for the wheel to match the wheel on the screen. If you want to select 300 degrees in game it will not be alligned with the wheel. It would be nice if one can match the wheel setting and the game itself. Also, when selectin 2520 in game, wouldn't it change also the force feedback distribution and feel? I believe this is an easy fox for the next firmware?
The 2520 issue a game issue since F1 2021, nothing which can be fixed with a new Firmware. Needs to be fixed with a game Patch.
If you are correct, and you may be correct, then this problem should be the same for all wheels, which I believe is not the case isn't it?
In addition, this problem does not exist with the CSL-DD on PC to my knowledge.
It's the case for every Fanatec DD Base and a well known issue which exclusively happens on Xbox, not on PS or PC.
Codemasters has screwed up something with the Sensitivity in last years game (again on Xbox only) which they carried over to this years game without fixing the issue. Dont know if they are unable to find the root cause to fix it but it's fully up to them to provide the fix with a game Patch and there is nothing Fanatec can do with a new Firmware.