Fanatec SDK support for Xbox One/Series X/S
Can someone enlight me and tell me what the story is on Fanatec SDK support for Xbox One/Series X/S. We all know the discussion regarding full button support on Xbox and the pointing finger towards MS or game developers. But other manufacturers seem to get their stuff working on Xbox with full button support (Logitech to name one) Does a game manufacturer, lets say Codemasters, need a specific SDK to support a specific Fanatec wheel on Xbox? And if so, does MS have a saying in this or is this something between Fanatec and Codemasters in this example. Just trying to point it out as simple as possible, since none of the involved parties seems to be willing to explain what is realy going on.
Hopefully there is someone out there who can explain in simple English what the nature of this ongoing problem is. Thanks in advance.